Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Icewind Drover |
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Advances to: | |
Cost: | 55 |
HP: | 65 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Steppe Master |
Abilities: |
staff impact | 9 - 3 melee | ||
frostbite cold | 8 - 5 ranged | magical |
Resistances: | |
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blade | -20% |
pierce | -10% |
impact | -10% |
fire | -10% |
cold | 50% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 99 | 90% |
Chasm | 99 | 20% |
Continental | 2 | 30% |
Deep Water | 99 | 20% |
Forest | 2 | 60% |
Hills | 2 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
não | 1 | 40% |